![]() These classic games always had players running around the map to find items that can be used to interact with objects in ways that made sense, but there was always the occasional interaction that was weird and unique. There was something really enjoyable about stomping on an enemy you weren’t quite sure was dead in the Silent Hill series. Of course, they should also include a nice melee finisher. I would like to see some more movement freedom when using ranged weapons, but I also want to see some melee options. When it comes to combat, it is pretty much what I mentioned above. I do hope to get a bit more movement freedom here and see some melee options too. If the enemy is lower to the ground, wait for your character to point more downwards and then start shooting. Basically, aim in the direction of the enemy and start shooting. It doesn’t seem particularly powerful, but it gives a glimpse of how it uses the classic gameplay style. We only got to experience the ranged attacks with the provided nail gun in the demo. You can defend yourself in this game though, so don’t worry about there being a lack of combat. I honestly miss the meticulous way I had to decide what to bring only to come into a new area and find that the key item needed to move forward through the room is sitting in my storage box. While I didn’t find any storage crates or anything of that nature in the demo, we will have to consider what items we take with us as we make our way through the map. ![]() ![]() Your inventory is limited and key items take up space just as your supplies do. Item management is another aspect you will find returning as well. So, it seems we will mostly be looking at managing the items we are holding and using key items in their correct locations for progress. It didn’t really seem like there were puzzles to these interactions though unless you count the fact that you can examine and combine items in your inventory. We also see the return of finding items within the map to bring them to a correlating object that you can end up using the found item on in order to make progress within the storyline. Besides, you don’t even get to carry the map around with you in the demo. TORMENTED SOULS PSN HOW TOHowever, you will still need to remember where different rooms are and how to get to them because the map is more of a reminder than a directory. Turns can be done a lot faster, so the clunky “turn before you run” aspect of tank controls has been replaced. Welcome back to the world of classic horror! Only this time, you get a modernized version of tank controls which end up feeling kind of like regular controls for movement. ![]() TORMENTED SOULS PSN FREEAfter taking the chance to play the free demo on Steam, I have to say that I am pretty impressed and looking forward to seeing this game release. These are the aspects that PQube saw Dual Effect and Abstract Digital working on bringing back with their game, Tormented Souls. In the early days of horror gaming, we had fixed perspectives, random creatures that were always in one specific room, crazy stories, and plenty of intense situations. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |