![]() ![]() ![]() Since two-player co-op is available, each monster and/or mecha has different strengths and weaknesses that can complement each other. As mentioned, it’s a Streets of Rage 4-esque side-scrolling beat-’em-up, but it offers a different tone and feel. And the whole thing has some Pacific Rim vibes, which has to do with an art style said to be inspired by Mike Mignola, who created it hellboy, which was filmed by Guillermo Del Toro, who also directed Pacific Rim. as well as the hulking mecha Aegis Prime and Tempest Galahad – names that remind us of Pacific Rim’s Gypsy Danger, we think. ![]() Yes, the monsters here are known as Nephilim, a term more commonly used in games to mean “fallen angels,” though it can also mean “giants,” meaning here for the monstrous (and playable) ones like Megadon and Ganira makes more sense. So in a sense, Dawn of the Monsters is a spiritual sequel, but developed by 13AM Games of Runbow There is no need to panic, however, as these developers clearly know their kaiju. WayForward posted this one – you know, that shantae a lot – and we have to say, it’s reminiscent of their rather underrated ones Godzilla rule, a GBA title that pitted a group of licensed Toho-Kaiju in large-scale feuds in a small but dominant (hence the title) manner. Not in some weird David Icke conspiracy form, just… in the game. #DAWN OF THE MONSTERS SWITCH SERIES#SNK’s not-so-great King of the Monsters series got there first, but here’s the scoop – Dawn of the Monsters does it better, with a game that makes you feel five hundred feet tall. Recorded on Nintendo Switch (handheld/undocked)Ī belt scroller featuring kaiju and a giant tokosatsu-style mecha isn’t exactly an original idea. ![]()
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